Individual Integration Project


Fostering creativity and innovation skills in preservice teachers through project-based learning

Lucas Vasconcelos


1. Author Information: 

Lucas Vasconcelos is a second-year PhD student at the University of Georgia in the program of Learning, Design, and Technology of the Career and Information Studies Department. He also works as Teaching Assistant in the same university. He teaches an undergraduate-level class entitled Introduction to Computers for Teachers. Currently he is conducting an exploratory study on college students' motivation to learn Portuguese as a foreign language. As for leadership skills, Lucas Vasconcelos is also the current President of the Brazilian Student Association at UGA. 

While pursuing a Bachelor’s degree in Teaching English for Speakers of Other Languages, Lucas has always been involved in research projects either as the main researcher or as a research assistant. As a result, Lucas has over five years of research experience on the use of technology for educational purposes. Some of the key words about past research projects he has participated include open educational resources, instructional design, foreign language learning, web 2.0 tools, social media and linguistic practices on web.

When studying at UGA in Fall 2011, Lucas took the Introduction to Computers for Teachers course as an undergraduate student. In other words, Lucas knows the perspective of the student and of the teacher since he has been on "both sides of the table". He has experienced the expectations, frustrations, challenges, assignments and projects as a student, which gives him a more comprehensive understanding of that course. In addition, his prior experience as a teacher and researcher on Educational Technology makes him prepared to design and implement a lesson that addresses students’ Creativity and Innovation skills through technology and Project-Based Learning. To get to know more about the course he is teaching, you can click here and visit the class blog. You can contact Lucas Vasconcelos via e-mail at vasconce@uga.edu.

2. Examples of activities that integrate technology in the classroom.  


This is an example of a lesson plan that implements blogging practices in Kindergarten. The goal was to build strong relationships through daily communication that was relevant and also provide a window into the authentic learning opportunities that happen daily in the life of 5 and 6 year olds. This lesson plan addresses many of the Standards: Creativity and Innovation, Communication and Collaboration, Critical Thinking, Problem Solving, and Decision Making, Digital Citizenship and Technology Operations and Concepts. The technological resources used were blogs, flip videos and cameras. This activity is classified as a level 4 in the LoTi framework. The lesson instigates children to use technological tools and reflect on them, but due to their age and to a big number of students in the class the instructor is not able to take students to deeper levels such as applying and implementing their knowledge in interdisciplinary tasks.

2.2. At the movies
For this activity flip cameras will be used by the first and second-grade students to create many different kinds of movies to show their reading comprehension of a particular book, poem or literary genre. This lesson proposes an over-arching framework within which students can make their own choices, thus creating fluid groupings based upon interests and student choices, while enhancing creativity, collaboration and communication among all students. The used technologies are Audacity, Skype, Flip Sharing Group, and the class blog page. This activity can be considered at level 5 of the LoTi framework because they are engaged in authentic tasks, they are allowed to be inventive, they collaborate with other peers and students use higher-level cognitive skills when using technology to further enhance and showcase their reading comprehension.

2.3. How much does it cost?
Students from 6th and 7th grades demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students apply digital tools to gather, evaluate, and use information. Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. The content for this lesson is directly proportional and linear relationships using verbal descriptions, tables, graphs, and formulas, and translate among these representations. As tools students use flip videos (or other video tools), mobile labs, a Wikispace and a Flickr account. This is a Level 4a activity since students are engaged in many mechanical tasks where they have to make calculations. There is an attempt to contextualize the content, but contextualization only happens after half of the lesson. Thus I would say problem-solving and creativity skills are more focused on last tasks. 

2.4. Online - On Stage and Action!
This is a year long study in which 4th grade children are matched with a class in a foreign country. They use free Internet resources to communicate with each other and learn about each other’s language and culture. They research topics on the Internet and from print materials. Together they study a common topic, view a professionally produced play, receive coaching from a visiting artist and write, produce, and perform an original play that takes place in their partner location. The objectives are to integrate technology with social studies, language, character building and the arts. The children will learn how to use email to write a letter, to post messages on a website, to participate in a group project both on line and during the theater component, and learn about theater from both audience and actor points of view. In both communicating with their e-pals and writing their plays they will learn to work together to achieve a common goal. As for the LoTi framework, this is a Level 5 activity because K-5 students are allowed to create original works as a means of personal or group expression based on their knowledge of arts, interactions with peers and contextualized inquiry-based activities. They tools used are ThinkQuest and camcorders, as well as other free online tools. 

2.5. Learn it in 5
Learn it in 5 is a powerful library of how-to videos, produced by technology teachers, for the purpose of helping teachers and students create classroom strategies for today's 21st century's digital classroom. These step-by-step how-to videos walk teachers through Web 2.0 technology, demonstrating how to use Web 2.0 applications like blogs, social networks, podcasts, interactive videos, wikis, slide sharing and much more. A lot of videos either focus on how to foster creativity or show strategies that could be used to develop students' creativity and innovation skills. Since this is not an actual lesson plan but a multi-link webpage, I would say most of the strategies can be applied as levels 5 or 6 of the LoTi framework. 

2.6. Teaching with Creativity
This a nice video about how to develop and teach with creative, low-cost resources in a community from Ghana. This video helped teachers find strategies to use a variety of resources, learning materials and very simple but effective tools to improve learning. Despite showing students at most in Middle School, the strategies described in the video can be applied to different grade levels since Creativity has no limits. As for tools, they show since flashcards until writing outdoors on the ground. As for the LoTi framework, many strategies are explained and I believe they can all be applied in the level 6 if carefully thought out. 

2.7. You can do it: creating how-to videos
This lesson was designed to teach 6-8th grease students how to create instructional media by selecting a curriculum-based topic, developing a unique way to present the information, and creating a video to share. As tools they use iMovie, Windows Movie Maker, open office, digital cameras and sample instructional videos. Students are allowed to pick a subject and a topic of interest to work on. This activity is very flexible and students can really work on a video about something they are passionate about. I would say this is a level 4b LoTi lesson. Even though students work on goal setting and work on a product collaboratively and creatively, they do not expand their activities beyond the classroom. 

2.8. What is a maker space?
This is great activity to foster student creativity, innovation and collaboration. This is not a regular course, but it works more as a lab where students can drop in and work on whatever they feel like, there are no instructions or guidelines and they can get as creative as they want. Kids have recycled materials, iPads, laptops, a 3D printer and many other cool tools. I would say this is a level 6 in the LoTi level because children can engage in authentic, student-driven inquiries and activities, develop a product and even reflect on it. 

2.9. Education World
Kelly Ickes, who teaches at Novak Elementary School in Marion, Iowa, submitted this week's lesson, a WebQuest about hiking Iowa's parks and trails.
Brief Description
Students research Iowa's parks and trails, plan a day trip to one of the places they learn about, and write a fiction story based on the information they find
- See more at: http://www.educationworld.com/a_tsl/archives/00-1/lesson0026.shtml#sthash.jkkP1Giz.dpuf
This lesson plan described how students research Iowa's parks and trails, plan a trip to one of those places they learn about, and collaboratively write a fiction story based on the information they find. This is a nice plan to foster Collaboration and Communication and Creativity in K12 students. Even though there is no much clear evidence of which tools students use, I am sure they use search tools such as Google, websites and maps to identify the best park to visit. This lesson plan allows students to be 

2.10. Empowering Student Voice through Makerspace
This is the results of an experience at Barrow Elementary School, in Athens, in which students are have their voices empowered through a diversity of activities on Maker Space, a moment when students engage in hands-on activities to build something they are passionate about. There is a video at the end of the post. As for the LoTi framework, I would say it is a level 5 activity because students really take their knowledge into interdisciplinary activities and applied it beyond the classroom. 

3. Introduction


As instructor of a course that fosters teaching and learning environments through the use of technology, one of my responsibilities is to teach preservice teachers to use and manage technology in educational settings. The course is designed and structured according to a Project-Based Learning approach and the content follows the ISTE Standards. Even though the course was originally created for preservice teachers, students from different majors take it as an elective. The course structure has proved to be very engaging and motivating and the numbers of students seeking to attend it has increased of the years to the point that every semester around seven sections are offered in different days and schedules. 

The supervisor of this course the the teaching assistants have created a community of knowledge sharing where we work together to improve ours and others' teaching experiences. The lesson I designed for this project will be shared later on with my colleagues and hopefully they will even offer  different ideas to continue improving it. This lesson focuses on the unit Creativity and Innovation, whose purpose is to instigate and develop students' creativity and innovation skills through the use of technological tools. Moreover, they reflect on how to implement technological resources learned in class in a hypothetical class by designing a lesson plan. 

For my Individual Integration Project, I decided to work on that unit for a few reasons. First of all, I will be able to apply that lesson on both sections I teach in a week from now and observe how different groups of students, with have their unique dynamics, react to this lesson. Second, Creativity and Innovation are very intriguing topics to me. I am passionate about one finding its creative persona, developing original ideas, taking risks and thinking outside the box. Finally, this project will allow me to share the results with other current teaching assistants and our supervisor in order to receive feedback from them and, if it proves to be meaningful, to include this lesson in the class syllabus and project list.

As an overview of the teaching techniques used for this lesson, there will be three major moments in this lesson unit: Instruction, Production and Implementation. Instruction consists of teaching students how to use the app myCreate to create and share animated stories. During Production students will create a storyboard, a voice-over script, props, take pictures and put all those resources together to build an animated story. And finally, Implementation refers to students designing a lesson plan where they hypothetically plan on using the app for a specific learning setting.

With regards to the Level of Teaching Innovation Framework (LoTi), I believe this lesson unit can be categorized as level 6. College students will be engaged in addressing a real-world instructional situation when creating a learning object for their hypothetical classes; they choose a content/subject based on their needs and preferences; they get to know a variety of technological tools that could be used to accomplish the same task; and, finally, at the end of this lesson technology will be perceived as a process, a product and a tool to that can be used to achieve their specific goals.

4. Lesson

This lesson plan is estimated to take two weeks of class. Since the sections I teach are only fifty minutes long and meet three days a week, a total of six class meetings is estimated for this lesson. The purposes align with the ISTE standards for technology in education, which are:

1. To apply existing knowledge to generate new ideas, products, or processes.
2. To create original works as a means of personal or group expression.
3. To use models and simulations to explore complex systems and issues.
4. To identify trends and forecast possibilities. 

Technology will be used not only as a means to achieve the final product for this lesson, but also as a resource or a process. Students will generate creative ways of implementing technology to foster students’ creativity and innovation skills. First of all, preservice teachers will learn how to use the app myCreate, which can be used to easily create and share animated stories. Second, they will create a storyboard to guide their ideas and a script to complete their voice-over. The following step is to use craft materials to create their own props and take pictures with the app. And finally, they will design a lesson plan for a specific grade and subject in which they use and/or their students use the app.

Even though the app myCreate is not free, there is no cost for students because it was previously installed in iPad minis they can use. The app has proved to be pretty versatile, intuitive and very easy to use, even by kids. Students can also use their cameras or other devices that take pictures. However, since all the content must be put together in the app, I strongly recommended them to use the app to avoid technical problems and extra work. This app and this lesson can be adjusted to different majors, subject areas and grade levels. They allow students to be creative and work on a topic that is meaningful to them. Technology, then, is learned in a contextualized, meaningful and constructive way.

Timeline of events – Creativity and Innovation Lesson
Day
Overview of activities
Oct 20
Introduction to the Stop Animation Project:
1. How to be creative: ice breaker activity. Examples of creativity in schools. Explanation of ISTE Standards for Creativity and Innovation
2. General guidelines, FAQ, rubrics, analysis of former students’ videos  
Oct 22
Learning the tool:
1. Introduction to the tool: how to use it to take and organize pictures, record a voice-over, create a video and share it.
2. Students test the tool with iPad minis.
Oct 24
Setting up the environment:
1. Form groups of 2
2. Choose grade level, subject and topic from Georgia Standards or Common Core Standards. 
3. Start working on storyboards and voice-over scripts
4. Work on props with arts & crafts materials (construction paper, scissors, googly eyes, markers, colored pencils...).
Oct 27
Work in progress:
1. Finish up storyboards, voice-over scripts and props
2. Take pictures with the app installed on iPads
3. Voice-over should be done as homework due to noise in class.
Oct 29
Finishing up
1. Work on voice-over
2. Work on any final editing
3. Publish the link to the video on their portfolios with a small description of it.
Oct 31
1. Watch everyone’s videos. We will have popcorn!!
2. Design a lesson plan integrating the tools myCreate and storyboard in a hypothetical class.



5. Student Work

During this lesson, students will have five different types of products. The first one is their storyboard, where they create a script with some illustrations of the sequence of events that will be used for the video. The second product is the voice-over script, which consists of a all the dialogues or narration that will be used during the video. The voice-over is usually finished after the storyboard and follows the same sequence of events. The third product is the video props. Students will use construction paper, markers, scissors, colored pencils and all sorts of arts and crafts materials to create their props. For instance, they can create trees if the video talks about the four seasons, or parts of the human body if they are explaining the digestive system. The fourth product is the pictures they will take and upload to the app later on. The average of pictures per project is 100-200. I usually say that the more pictures, the smoother the video. The next deliverable is their final product, the stop animation video, wherein they assemble all prior deliverables.

During the overall project, pre-service teachers were able to learn through the eyes of student. They learned how to use and manage technology to develop creativity and innovation skills collaboratively. They also get to experience themselves the challenges, the frustrations, the expectations, and many other aspects related to this project from a student's perspective. After all that, the final task of the lesson is to position themselves on the other side of the table, from a teacher's perspective. Their last deliverable is a lesson plan where they have design a lesson plan wherein they implement a technological tool in a hypothetical educational environment to develop their students' creativity. 

In order to protect student privacy, some decisions were taken for this project. At any moment students will be submitted to any type of hazard, uncomfortable or embarrassing situation. All of students’ products will be carefully stored online in a secret account in the Cloud. Their identities will not be disclosed and pseudonyms will be created as a strategy to keep their identities safe. In order to use their final products, the instructor has to personally ask for their permission and explain how their identities will be kept confidential and how there is no risk involved. 


6. Assessment

Throughout the project the instructor will provide feedback on the aspects enlisted below. By acknowledging how challenging it is to provide feedback to many groups of students (since I teach two sections of this course), students are encouraged to seek help not only with the instructor but with their partners, and with another groups. Interaction is highly encouraged. 

Two forms of assessment will be provided to students: formative and summative assessment. Besides helping students with feedback, assessment will also be used as a means to account for participation and to keep track of their progress. Formative assessment will be provided in class while students are engaged in the projects. Instructor will oversee students' stations and look at how they are progressing, answer questions, solve any technical difficulties, offer different ideas to provoke students and even offer personal opinion upon request. The list below includes the main anticipated moments when formative feedback might be needed:
  • Technical difficulties in using the app
  • Creating a storyboard for a 1-2min video
  • Writing a voice-over script for a 1-2min video
  • Making creative prompts
  • Taking pictures using an iPad or any other device
  • Recording a voice-over with a high-quality resolution
  • Uploading the video to their personal portfolio and to the class YouTube account.
  • Designing a lesson plan.
Summative assessment will be offered on the final video and on the lesson plan. Once all the groups finish their videos and upload them, we will watch them (and I'll probably bring popcorn and refreshments to class). The videos will be graded according to the rubrics presented below. No additional assessment method is necessary in this case since students will have plenty of feedback throughout the whole lesson. 

Rubrics – Stop Animation Video
Aspect
No score
Partial score
Total Score
1. Length of the video
Length of video is < 0:50 and > 2:10 minutes (0)
Length of the video is between 0:50s-2:10min (5)
Length of the video is between 1-2min (10)
2. Clear sequence and organization
There is no clear sequence of events (0)
N/A
Followed a clear sequence of events based on a storyboard of script. (10)
3. Knowledge about the app
Students were not able to use the app (0)
N/A
Students demonstrated knowledge about the app (10)
4. Compliance with Georgia Standards or Common Core Standards
Topic of the video does not comply with any of the standards (0)
N/A
Topic of the video complies with at least one of the standards (15)
5. Image resolution
Poor image resolution for props and/or background image (0)
A few pictures with poor resolution or different backgrounds (5)
Good image resolution and consistent background (10)
6. Audio resolution
Most of the video has audio problems (0)
A couple of parts with audio problems (10)
Clear, comprehensive audio resolution (10)
5. Creativity and originality
Video is not creative or original (0)
N/A
Topic and props were very creative (15)
8. Lesson plan
Lesson plan is not well designed and does not include the app. (0)
Lesson plan does not present a good application to the app (10)
Lesson plan is well designed and implements the app creatively (20)
TOTAL


100


These are the criteria used to evaluate and grade students' lesson plans.

Rubrics – Lesson Plan
Aspect
No score
Partial score
Total Score
1. Goals (from students' perspective
Goals are not included in the lesson plan (0)
Goal needs elaboration (5)
Goals are well described (10)
2. Topic / content
Topic / content is not included in the lesson plan (0)
N/A
Followed a clear sequence of events based on a storyboard of script. (5)
3. Grade level
Grade level is not included in the lesson plan (0)
N/A
Students demonstrated knowledge about the app (5)
4. Compliance with Georgia Standards or Common Core Standards
Lesson plan does not comply with standards (0)
Lesson plan complies poorly with standards (7.5)
Topic of the video complies with at least one of the standards (15)
5. Subject area
Subject area is not included in the lesson plan (0)
N/A
Good image resolution and consistent background (10)
6. Student work
Poor description of student work (0)
Further elaboration is needed in students' work description (10)
Clear, comprehensive audio resolution (20)
5. Assessment
Poor description of assessment strategies  (0)
Further elaboration is needed in assessment strategies (7.5)
Topic and props were very creative (15)
8. Technological resources
Technological resources are not included in the lesson plan (0)
Further elaboration is needed on how technology will develop creativity (10)
Technological resources are effectively applied to develop students' creativity (20)
TOTAL


100

7. Standards

Since the focus of this course is directly related to the ISTE Standards, the purposes of this lesson are actually the standards themselves. Students have to:
  • apply existing knowledge to generate new ideas, products, or processes.
  • create original works as a means of personal or group expression.
  • use models and simulations to explore complex systems and issues.
  • identify trends and forecast possibilities

8. Resources


The resources I plan on using for this lesson and that my students will be able to use are:
  • myCreate app video tutorial
  • iPad minis 
  • Crafts materials
  • Storyboard tool and website with information
  • Website with definition of slow-motion
  • Links to Georgia Standards and Common Core Standards
  • Stop Animation videos from former students
  • YouTube account
9. Reflections


My expectations for the application of this lesson are directly related to the goals I set. First of all, students should be very engaged and participate in all the steps for the stop animation production. By participating students will learn how to use the app myCreate in iPad minis, creatively choose a topic, make props, articulate their storyboard and voice-over script, create the video after taking all the pictures and design a lesson plan where they implement the tool.

Regarding technology itself, I hope students will see it, at the end of the lesson, not only as a tool that will allow them to make a video. They should be aware that technology can become a catalyst to further expand their learning capabilities and, in this lesson, their creativity and innovation skills. I hope students will be able to understand the use of technology not only from the student’s perspective, but also from the teacher’s since they are preservice teachers who should experience some critical thinking on how to implement technology in education.

As difficulties, I anticipate that students might get a little overwhelmed at first with the number of milestones they have to accomplish before having the actual product done. However, students are encouraged to work in groups, which means they not only share ideas but also responsibilities. Working in groups of two, then, will not make them overwhelmed. I also anticipate students having technical problems with the tools and that is why I already chose a couple of links to short YouTube videos teaching them how to use the tools and answering FAQ. Finally, I intend to talk to the groups about their responsibility on delivering the video. If students do not show up in class, their partner still needs to accomplish the tasks in order to get the video done. The purpose of this conversation is to make students aware of their responsibility to make the video and of possible deducted points due to lack of participation.

9.1. Reflections on my peer's feedback 

I agree with most of your comments, however I was not able to make modifications and address all of them due to constraints in the classroom I am teaching. I provide a rationale below.

Lindsey's suggestions followed by my rationales: 
1. Students submit deliverables at specific points to receive feedback.
I could not address this suggestions because it would be time-consuming for me to provide written feedback to all my students (I teach tow sections of this course). I also feel the spoken, more informal feedback is more constructive to the because they receive it on site, while engaged in the activities, and because they can redo or make adjustements to their products as we talk. In order to provide written feedback to students they would need time to work on adjustments i the following class and I that would add at least a couple classes more to this lesson.
2. Proof of learning objective: students say what they want to learn out of this project.
This is a pretty nice strategy to help them keep the focus on the desired skill/knowlegde but in this specific context all pre-service teachers will have a very similar learning objective: to use, manage the myCreate app as an educational technological tool. In more than 90% of cases, students create a video based on a topic that they already know a good deal about. Thus, lthe focus of learning is not on the content itself, but on the use of technology for educational purposes. Therefore, I would receive very similar answers such as "to learn how to integrate knowledge in the classroom through the eyes of a student".
3. How will students use what they learned when they design the lesson plan?
That was a great suggestion and I added a paragraph addressing this question under the Student Work topic.
To sum it up, I described how students will experience the frustrations, challenges and expectations related to this kind of lesson and. based on their experiences as a students, they create on of their own wherein they implement a different technological tool to develop students' creativity and innovatino skills.

Elizabeth's suggestions followed by my rationales: 
1. Students can think of how this lesson can be modified or adapted to different technologies, especially because the app I used is not free.
I appreciate this suggestion and I also made modifications on the project. However, I changed the idea a little bit. By asking students to modify the lesson would restrict their ideas and creativity. That is why I allowed them to choose the grade level, the subject, the content and even which standards to address. I believe they will feel much more comfortable and creative working for a totally different hypothetical environment than being restricted to the one we have. It is a nice idea, but I just want students to be as much creative as possible!!
2. Feedback day: to jigsaw the groups and make students talk about their projects to receive peer-review.
I did not incorporate this on the project because I believe it would be a distraction for students who are working on multiple small products and deliverables to achieve the final product (the video) to stop their work and give feedback to others. I know peer-review is very important and may become a very productive strategy for academic improvement but in this case I don't want to interrupt students' creativity process. In addition, they already have peer review from members in the group and from instructor.
3. Students use Today's Meet or Google Drive to share ideas and collaborate.
I would use these tools are more needed for long-term, semester-long projects. The stop animation project is very hands-on, full of small activities and tasks and it goes by really fast. So I feel like the biggest collaboration happens in class within and between the groups and instructor.
 
10. Level of Teaching Innovation (LoTi)


This lesson is classified as level 6 according to the LoTi framework. This project-based lesson is student-centered since students are the main source of knowledge and the main agents in the construction of the aimed final products and achievement of the ultimate goals. The level of cognitive skills they have to use increases throughout the project as they accomplish the tasks and advance to higher-order thinking tasks, being the last one the creation of a lesson plan where, based on their experiences as students with the tool, they synthesize and implement their knowledge in a lesson plan to be used in a hypothetical class, grade and subject.

Once they are allowed to choose their topics, it is expected that students be highly motivated towards putting their ideas into practice. In order to boost their creativity and help them have a better understanding of the assignment, examples and resources are provided such as links with definitions of Slowmation activities, examples of other stop animation projects, and other needs that might come up.

11. Diverse Needs of Learners

Diversity of needs is addressed in this class in multiple ways. I have students from different backgrounds, majors, ethnicities and cultural identities. That being said and grounded on my own experience as an international student, I adopt a very clear sense of openness to different cultural perspectives and opinions by always respecting and accepting students’ points of view. I am also trying to achieve equity when treating my students and making sure all of them are assessed and graded fairly, according to the same criteria. That is one of the reasons why having rubrics is very important.

I admit acknowledge that students have different learning strategies, paths and needs, and that is why I designed this activity to be very open and flexible. I would say it is flexible enough to “give them plenty of room” to be creative but also with guidelines and directions that should be followed. I believe when students are allowed to decide which grade, subject and Educational Standards they will comply with they will be engaged in meaningful, creative and highly cognitive skills, interacting with their partners and expressing themselves through creativity. In addition, teacher provides scaffolding in all the stages of this lesson, which means students have an outsider overlooking their progress and guiding/provoking/asking questions about their learning path.

12. Evaluation

These are the multiple methods that will be used to determine the lesson’s effectiveness:
- Student engagement and participation on the projects
- Formative Assessment on student’s products: storyboard, props, voice-over, video.
- Summative assessment on stop animation video and lesson plan
- Students’ reflection and self-evaluation about the lesson.

Student Reflection Form:

1. How was your overall experience in this lesson?
2. Which positive aspects can you highlight from this activity?
3. What could be improved to improve engagement and motivation?
4. Which challenges did you have and how did you overcome them?
5. On a scale from 0-10, which grade would you give yourself and why?

Kelly Ickes, who teaches at Novak Elementary School in Marion, Iowa, submitted this week's lesson, a WebQuest about hiking Iowa's parks and trails.
Brief Description
Students research Iowa's parks and trails, plan a day trip to one of the places they learn about, and write a fiction story based on the information they find
- See more at: http://www.educationworld.com/a_tsl/archives/00-1/lesson0026.shtml#sthash.jkkP1Giz.dpuf

Kelly Ickes, who teaches at Novak Elementary School in Marion, Iowa, submitted this week's lesson, a WebQuest about hiking Iowa's parks and trails - See more at: http://www.educationworld.com/a_tsl/archives/00-1/lesson0026.shtml#sthash.jkkP1Giz.dpuf

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